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Projects & Contract Work

"Deep Hunger" Contract Work...

Date: 09/2025
Engine & Version: Unity 6000.0.45f1
Bullet Point Main Features:

  • Implemented camera shake mechanics synchronized with the customer slam animation to enhance visual impact.

  • Added and synchronized physics-based reactions so surrounding ingredients and food items respond dynamically to slam impacts.

  • Integrated audio systems, attaching sounds to relevant objects and linking audio events to customer actions.

  • Developed a Main Menu system with a settings page allowing users to adjust screen resolution, audio levels, and graphics quality based on device capabilities.

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OpenGL/AL & C++ Memory Management Project...

Date: 12/2024
Engine & Version: OpenGL with C++ (Developed in Visual Studio)
Bullet Point Main Features:

  • Resource management allowing up to 800+ asteroids, 400+ Stars, 80+ enemies and the players creation all using collisions.

  • Implemented custom shaders for stars, missiles gold/fire asteroids.

  • Unique game mechanics, such as warping to new locations, generating new enemies, asteroids and stars.

  • Basic UI main menu and How to play information along with a dynamic in game HUD.

  • Applied bloom and blur using the ping-pong post-processing effect.

Explore the full project and code below via the GitHub link.

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Neural Network Character...

Date: 11/2024
Engine & Version: Unity 2022.3.44f1
Bullet Point Main Features:

  • Built a neural network to train Squiggles (a virtual worm) to reach a target.

  • Used rewards/punishments to shape movement behavior.

  • Applied Unity joints for limb control with runtime speed/force adjustments.

  • Observed adaptive movement patterns as settings changed.

  • Video is 3x speed to showcase learning progression.

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Xcom Grid Based Movement & Camera Turning

Date: 12/2024
Engine & Version: Unity 2022.3.44f1
Bullet Point Main Features:

  • Inspired by XCOM 2, revisited AI concepts like grids, nodes, and pathfinding.

  • Implemented a turn-based movement system with two actions per character.

  • Established a foundation for future enemy AI development.

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Multiplayer Platformer Game...

Date: 12/2024
Engine & Version: Unity 2022.3.44f1
Bullet Point Main Features:

  • Developed a multiplayer puzzle game using Netcode for GameObjects.

  • Designed four unique player characters with universe-specific abilities (Water, Plant, Magic, Fire).

  • Implemented network optimization techniques to balance server load and gameplay responsiveness.

  • Synchronized game state variables while handling local interactions efficiently.

Explore the full project and code below via the GitHub link.

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AI Pathfinding...

Date: 12/2023
Engine & Version: Unity 2022.3.44f1
Bullet Point Main Features:

  • Implemented A* Pathfinding for tactical AI-driven enemy pursuit.

  • Developed Cooperative Arbitration for squad-based movement and dynamic leadership reassignment.

  • Integrated adaptive combat tactics with terrain-based movement speed adjustments.

  • Compared and evaluated alternative pathfinding algorithms (BFS, DFS, Dijkstra’s).

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AI Steering Behaviours...

Date: 12/2023
Engine & Version: Unity 2022.3.44f1
Bullet Point Main Features:

  • Implemented fundamental AI steering behaviors: seeking, fleeing, wandering, and arrival.

  • Utilized vector normalization and velocity calculations for smooth and dynamic movement.

  • Integrated predictive algorithms for pursuit and advanced obstacle avoidance techniques.

  • Enabled emergent AI behaviors through mathematical movement foundations.

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Cooperative Arbitration...

Date: 12/2023
Engine & Version: Unity 2022.3.44f1
Bullet Point Main Features:

  • Developed a real-time flocking simulation using Cooperative Arbitration principles.

  • Implemented cohesion, alignment, and separation for natural flock behavior.

  • Enabled dynamic flock spawning and removal with interactive user input.

  • Demonstrated real-time behavioral control and interactive simulation design.

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Post Processing...

Date: 12/2022
Engine & Version: Unity 2022.3.44f1
Bullet Point Main Features:

  • Integrated C# scripting for dynamic post-processing effects in Unity.

  • Transitioned environments from greyscale to vibrant colors using Unity’s Post Processing tools.

  • Synchronized UI saturation changes with scene transitions for a seamless experience.

  • Showcased real-time visual effects programming for enhanced user engagement.

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©2025 by Adon Young

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